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中国玩家史莱姆的英文“告别信”引发强烈共鸣

2020-11-18 19:10:01
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“辣鸡昆特,毁我青春。”

中国玩家史莱姆在Reddit上用英文发表了一封“告别信”,引发了强烈共鸣,短短几个小时就冲到热榜第一并持续了很长时间。营地特地联系作者提供中文文稿,并对外网的主流反馈进行搬运。

Hello everyone,

I'm CrystalSlime and this might be my last thread post here.

Yes, I am at rank 17 at pro-ladder in season 1 and rank 11 in season 2. Unfortunenately there was always an 80 score gap to get my ass in Poland for the open tournament.

I decide to AFK. It might be temporary or forever.

I post this thread to explain why. After all, I do have put efforts in Gwent, and loved Gwent.If Gwent can be a better game in future, I might still come back.

I do not know why other people play a specific game, but for me, it is simply two reasons. First, it is interesting and makes me happy. Second, I can be a professional player in this game and I can gain popularity and money from it.

I always had the dream to be a professional card game player. I am currently at my 20s and have played a lot of games before but the only game type that attracts me is card game. From Hearthstone long ago to Spellweaver, and now Gwent when Spellweaver is almost dead. I have also tried MTG but not quite deep since I do not own a real card collection.

很少红硬币

大家好,我是水晶史莱姆。这可能是我在营地昆特区发的最后一篇帖子。

对,我就是那个职天第一赛季17名,第二赛季11名,然而,每次都因为80分的差距,不能去波兰打open的菜鸡。

我退坑了。可能是暂时的,也可能就此无缘了。

我发篇帖子,主要就是说说,我为什么要退坑,以及,毕竟努力过,热爱过,至少如果昆特之后做的好的话,或许我还能回来也说不定呢。

我不知道,大家都是为什么要玩一个游戏。但是对我来说,我玩一个游戏,不外乎两个理由。

1.这个游戏让我觉得有意思,玩的开心。

2.我可以当这个游戏的职业选手,我能通过这游戏,获得名气金钱等等。其实我一直有当个职业牌手的梦想,因为虽然我只活了20多年,在这20多年里,唯一可以吸引我,让我全情投入的,就是各种卡牌游戏。以前的炉石,退坑炉石之后的spellweaver,以及sw基本凉透之后的昆特。(万智我玩过,并不深入,而且关键,我没有万啊)

OK, too much background of me, but now you get why I decide to quit Gwent?

First, it is boring now.

Why? Look at the gameplay of Gwent.

Let's start with the coinflip. It is widely agreed among players that the one who goes second has a huge advantage versus the one who goes first, which sometimes you just feel the first-goer does not deserve to win. The reason that causes this consequence has already been discussed a lot in other threads so I do not repeat here. However, this coinflip issue has caused much bigger problems in current meta.

所以说,为什么我要退坑呢。

昆特牌现在,并没有什么意思。

从游戏性上来讲。

这里我们从先后手问题讲起。玩这个游戏的人都知道,先手不配获得胜利,而后手为所欲为。其原因我就不多论述了,我就说造成这版本先后手问题尤其严重的原因吧。

(Jan 3rd, continuous blue coin. on the day I played about 70 matches, only lose one match when I go second, and at last i lose my MMR)

1st. Spy inflation. Create, summon, random generating, all stuffed into round 2. So long as you lose round 1, Hym, Isengrim Outlaw, Runestone, Summon Circle, Decoy, Eithne with Decoy, even Aglais stole Ruenstone/Decoy all come to you. Is this healthy? I don't think so. The only way to avoid these combos is to win round 1.

1.大间谍泛滥。各种创造效果,召唤法阵,随机生成的大间谍,充斥着第二局的环境。素质昆特,worst昆特。只要你输了第一局,希姆,伊森格林亡命徒,符文石,召唤法阵,诱饵,艾斯娜诱饵,甚至艾格莱丝偷符文石诱饵,只有你想不到的,没有你做不出的。这TM,还是健康的昆特牌吗?要避免对手素质你,你唯一的方法,就是赢下第一局。

间谍间谍 法阵法阵 诱饵诱饵 艾斯纳诱饵洗脚诱饵 洗脚诱饵蓝梦洗脚诱饵

(spy-spy circle-circle decoy-decoy Aglais-Aglais Ethine decoy-Bluedream Aglais decoy)

2nd. Powerful cards mainly serve for the second-goer. Even for cards like Ciri Nova, you need to go second to avoid removal. Long long time ago, Gwent might have a selling point that almost every card can be used in a deck. And it was true indeed. Even the 10 point Niffguardian Knight with 2 point armor is a solid bronze card and can be used in some spy deck.

While now, guess which bronze card is the most played? Everyone knows it's freaking Dwarven Skirmisher. A 6+3+3 points card. If it gets copied by Drawen Agitator, it becomes 14, if one or two times Dennis Cranmer, it becomes 15/16。Is it big as a bronze card? Sure. Put into my deck? Absolutely. But if you analyse this card, what is its main feature? It has to be played second. If opponent has no units, it becomes dumb. And it is not really a removal, but a point support card. So in mirror match, you go first with agitator+Skirmisher, your opponent also go with agitator+Skirmisher, then you have to suffer from 6 points behind, almost enough to make you lose with no card advantage.

As for removal cards, it even relies more on going second. Consider Ciri Nova versus Igni, who goes first, who loses the game. The most powerful card for second-goer in current meta, Iorveth Meditation, a must-have in every Scoia-Tael deck. But imagine you go first with no target to choose, damn, you can feel the laughter from your opponent though the screen! Bascially in Gwent it is difficult to get points ahead while so easy to catch up now. Ithlinne plays 2 tremors, easily get 40 points, just depends on whether your opponent want to catch up or not.

2.卡池中强大的卡牌,几乎全是后手牌,即使非后手牌如希里新星,也要后手来躲去除。曾几何时,昆特以“每一张牌都能进构筑”作为卖点。当时的昆特,确实如此。即使10点2甲随机揭示己方一张牌的尼弗迦德骑士,也作为一个坚实的铜卡点数,进过初版间谍帝国的构筑。然而现在,被打出的最多的那张铜卡,大家心里都有数的,那张牌叫矮人好斗分子。6打3,打不死强化3,12点,煽动拉出14点,加过丹尼斯15/16点。大不大?大。带不带?当然带。但是你仔细分析这张牌,它的特点是什么?只能后手出。对手没有单位,傻吊一个。而且他并不是一张去除牌,只是一张纯点数。内战,先出煽动,拉了好斗,对面也煽动拉好斗,这里面就差了6点,足够令你,平卡输掉这一局。至于去除牌的后手依赖,就更大了。希里新星VS伊格尼,谁先出谁傻逼,很简单的道理。版本最强的后手牌,伊欧菲斯冥想,每一个松鼠必带,但是没目标的冥想,啊呵呵呵呵。爆点牌小,追点牌大。想领先25点很难,想追25点喝汤一样,一张伊斯琳妮双山崩,随随便便40点,只是看想不想追而已。

3rd. Homogeneity of decks. Imagine when every deck lost its own specialty, all focused on pile up points, and well it is really the case now. Of course it becomes boring. When played on ladders, you feel it is either play mirror match or a disguised mirror match. Take Dwarf Scoia-Tael deck for example, it is just you play agitator, I play agitator, you play tremors, I play tremors. If you go first, it is almost like you start with a -10 points. So in order to avoid no card to play when going first, what card you have to add to your deck? Elven Scout. Then it leads to the next point.

3.卡组同质化严重。当每个职业失去了它的特性,大家都在堆点堆点堆点,素质素质素质,这个游戏,在我看来,就确实没什么意思。到天梯上去打牌,感觉不是在打内战,就是像在打内战。还是以版本最常见的矮人松鼠为例。大家牌组就是你打煽动我打煽动,你打山崩我打山崩,谁先打谁傻逼。先手内战,几乎相当于欠着10点的债在与对方抗争。

(so much blue coin)

4th. Randomness. Why is my elven scout different from yours? Well I go first I get Hawker Healer but you go first you get Hawker Smuggler. I go second I get Vrihedd Briggard while you go second you get Dol Blathanna Trapper. Therefore I lost. Did I play badly? No. But if we want this kind of randomness, why shouldn't I switch to Hearthstone? I come to Gwent because the same card from my deck and my opponent's deck should have the same effect. But now it seems I even have to thank for the randomness thing since it offers me some chance to win as first-goer, considering my elven scout might gift me a Hawker Sumggler ! Oh, does Gwent really come to this stage now?

And bugs, those freaking annoying bugs.

那牌组构筑中,为了避免先打先傻逼的情况,加入的牌叫做什么呢?

精灵斥候。

4.随机的问题。为什么我的精灵斥候和你的精灵斥候不一样?我先打的精灵斥候,出的是私枭治疗者,你先打的精灵斥候,出的是私枭走私者。我后打的精灵斥候,出的是维里赫德旅,而你出的是多尔布雷坦纳诱捕者。我输了。那我输的原因,是我菜吗?追求这种随机,不确定的娱乐性,我为什么不去打隔壁炉石呢。我来打昆特的原因,就是因为我的牌和对方的同名牌,拥有同样的效果啊。

而现在我居然还要感谢这个随机机制的出现,让我先手,有了可胜之机??因为我精灵斥候出走私者的时候,先手还能赢??天呐。这个游戏,也走到这一步了吗。

然后,这个版本的bug。

在这挂一个人,虽然不是我碰到的,但是他恶意利用迪胖bug造成两边挂机,逼对方投降来上分

(that guy, I didn't play with him though, he play DJ roach bug to force his opponent to lose patience and give up, so that he can get MMR)

25 Ciri bug, Emhyr bug, DJ Roach hanging card bug, Arachas Queen eat less bug.

The gameplay is so bad now and I still need to endure these bugs ? CDPR do you even know the feeling of lost due to these bugs in pro-ladder games ? And so many people are taking advantage of the 25 Ciri bug which is really a shame.

Now comes the second reason.

Even in this awful meta, I still played around 1000 pro-ladder games. What is the momentum to push me do it? It is because I still have the chance to get into top 8. At least if I succeed, I would get rewards for my effort and the time and patience to wait CDPR to fix the game.

25希里bug。恩希尔bug。迪胖萝卜悬牌bug。蟹蜘蛛女王少吃的bug。

真的,你这个游戏性,已经做的很差了。不要再拿这些bug来恶心我好不好???在职天上,碰到这些bug,输了,蠢驴你知道有多闹心吗???25希里bug,蠢驴你知道职业天梯上多少人在用吗?在此不引战不指名,各人心中自有公论。

然后,游戏性爆炸的这个版本,我打了近1000盘职业天梯。支撑着我一口一口在吃这坨屎的原因是什么呢?

我还有希望进八强。至少进八强之后,我能有努力的回报,有时间和耐心去等待蠢驴将游戏性一步一步的扳回来。

我奋斗到最后距离结算3个半小时,理论希望都丧失了

(okay I tried my best.)

Well the reality is cruel. I guess I am just not good enough. Other people can succeed while I can't.

Even though there are some defects in current pro-ladder system , I admit that it can pick out the best players. No players without solid skills can get into top 8. I have no point to complain that you might be defeated by some casual player and lose a lot of points in pro-ladder game. All top players have the same problem, and we have the same environment to deal with. Those top 8 players have higher scores than me, so I am worse than them.

But, to what degree I am worse than them?

If thre is a BO 99 match between me and the Top 8 player, I don't think I would definitely lose. Maybe we even get a final score of 50:49.

我失败了。或许这就是我菜的地方吧。别人上去了,我上不去。(此处艾特哈娜)

职业天梯的制度的确有其不合理性,但是它的确能筛选出厉害的牌手。不厉害的牌手,是不可能肝进前八的。我不会抱怨职业天梯的肝,碰到不认真玩的人还输了,扣一大把分这种事。因为排名靠前的选手都面对相似的问题,我们的大环境是相似,公平的。他们分比我高,那就是我比他们菜,没有问题。

但是,我真的要比他们菜多少吗。

真的要我与职天的前八打一场BO99,我可觉得我不一定会落于下风。或许会以50比49这种微小的差距失利也说不定。

However, I played 2 seasons but the 80 points difference with top 8 makes me only get 90 crown points (basiclly useless) and never get into an official tournament. The top 8 players get everything while the 9th poor guy gets nothing. I understand the logic, and from a company perspective it is quite understandable since only the title "top 8" matters, what are their names, in which way they get picked out does not really matter. But sadly I only have the pro-ladder way to follow and nothing else.

And oops, I am only at rank 11.

The E-sports system of Gwent is not really well developed yet, which makes it more cruel than other games.

I know I just played worse than other players. But I'm tired, really tired. CDPR you can live happily with your top 8 ever after, sorry I'm not there.

80分的微小差距,导致我打了两个赛季,只有90个皇冠点(有个p用),没有参加过一次正式的官方比赛。前八吃肉,第九汤都喝不到。这就是竞技昆特的现状。我也明白的,其实游戏公司来说,只需要那八个人,至于他们姓甚名谁,以何种方式选出,其实并无所谓。但是我只有职业天梯这一条路可走,除此之外别无选择。

然而我11名。

昆特的竞技体系并不完善,不完善的体系导致了它比其他的游戏竞技更加残酷。

技不如人,甘拜下风。我累了。蠢驴你抱着那八个人过一辈子吧。我是无缘了。

Goodbye Gwent, goodbye CDPR.

再见昆特。再见蠢驴。再见营地的昆特区。

Regards,

Crystalslime5747

评论节选

4499MMR:(78赞)

同意原帖所有观点。昆特牌现在处于一个可耻的状况,离封测时期,失去了太多的独特的地方。

对我来说,如果先后手不被解决,“创造”机制扎根在竞技场模式之外的模式里,我也会退坑。

上个职业赛季结算时,我是前100名。

Plightz:(40赞)

我觉得封测时期的形态更接近成品。真心的,这次更新就是一次向“休闲”献媚的大退步。

RunethaneRoach:

我是休闲玩家,一点不满意。正相反,因为游戏变化太大,我已经退坑了。我有工作,有朋友,有同事,有许多事情可以做。当我坐在电脑桌前想要消遣消遣,游戏整个变了,我的老牌组都不能玩了,我可不会卯足了劲耗费时间花费精力再去寻找什么套牌能玩。我好不容易刚刚跟上了环境,又颠覆一次,从头来过。哈!我根本没时间好好享受游戏。

如果CDPR把游戏的目标人群锁定在我这样的休闲玩家上,他们的策略真是完完全全的大失败。

TheKhalDrogo:(38赞)

首先,现在的游戏很无聊。

我觉得对于来说,这是最核心的一个问题。如果游戏不是越来越有趣,就会流失玩家。我觉得游戏失去了许多有趣的元素。

举个例子,公测还是我们就永远失去了晋升亨赛特,整个机制出于平衡的原因完全没了。然后金卡失去免疫,又和取消晋升相违背。做下来想想,如果这些昆特牌独一无二的要素都没了,只剩下打出X点,造成Y点伤害了。

昆特牌设计师不能这么儿戏下去了。

mrsalvini:(32赞)

看完你的感受我很抱歉,朋友。

似乎你在直播的时候还能打得很好,是个出色的玩家。目前的规则只看前8,对其他等于空气。

如果你真的喜欢某个游戏,我建议你放下伤悲,享受地玩你喜爱的游戏。

你玩得好,耐性好,成功只是早晚问题,也许你会打赢一场锦标赛,也许职业天梯某次会扩展到前8名之后,也许CDPR和锦标赛组织者会换些新面孔来邀请。一切皆有可能,你都有机会。

对于随机性和先后手问题,需要点时间。如果游戏未来的发展方向还是你的想法背道而驰,挥一挥衣袖又何妨。

别因为一时的失望蒙蔽你的心智,做出可能不好的决定。

SaltySoul1:(17赞)

我是SaltySoul。基本上和原帖想法一致。我在第1赛季结算23名,第2赛季结算13名。也许我都还能往上爬,但是实际上我都提前2天放弃的。我有常规的工作,但基本上把我所有的空闲时间都用来实现梦想——打进前8挺进公开赛。我确实没法像前面的一些玩家那样打更多对局爬上去,但是我仍然承认他们比我做得好。这没有改变我辛辛苦苦4个月,屁都没有的事实。再加上这次版本之后昆特牌并不太好,所以我决定退坑。

我在史莱姆的帖子里要补充一点:在职业天梯赛季中途(接近赛季末)发布新版本,整个得改变游戏,实在是太糟糕了,道理很明显。这鼓励新版本的肝帝上分。大部分玩家都在尝试新内容,或者不知道怎么抄刀好牌组,或者抄了牌组也无法掌握,最好的玩家用最好的牌组可以轻松虐杀上分。像我这样的玩家1天玩不到3个小时,就没法抓住这样的机会了。

原帖地址

后记

一位“自由撰稿人”在当前版本写了一篇《2018年对昆特牌的期待》,被质疑是CDPR的“拖”,收了钱的软文。下图是他的回复。

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